Friday, October 31, 2008

REAL Shots


This past week, Cody and I rented a camera, constructed an outfit, and set out about the greater Phoenix area taking "proof of concept" shots for my independent film, "REAL: Documentary of a Superhero". I'll use these shots as part of a presentation with the purpose of raising money for the film. I'm taking a unique angle with the presentation, as it will be all web based. There will be a post here detailing the details as soon as the website is up.

I'll post some more shots later, as I haven't had much time to edit them, but here's two:













































I'll update as time goes on, and keep an eye out for the "REAL" website, which will be going up next week.


Peace out.






Sunday, October 26, 2008

midnight Meat Train = life inspiring?!

Sup yo, Cody here to bring some freaking sweet news! Oh and a bit of bad.

So my girlfriend and I were watching a movie called Midnight Meat Train(I still think it sounds like a porno) about a photographer that is sent on a creative goal of getting pictures with emotion. But he ends up stumbling onto a midnight murderer.
I highly recommend this movie and am pushing it on you if you like H.P. Lovecraft.

But anyways while watching the movie my girlfriend pointed out to me that I was criticizing the photos he was taking nearly 80% of the time, and she asked me why I kept talking more about the pictures more than the movie itself.
I ended up telling her that a long time ago I used to take my dads camera and take pictures of anything I could find. This lead me into a long conversation about how when I was around the age of 7 I used to want to grow up and be a photographer. After I told her that she asked one thing, "Why didn't you do it?" I had to answer her with nothing more than a shake of my head.

So I thought about it and ended up saying to myself, I could always do photography as a side thing for fun while I still chase my dream job(3D animator/modeler).

This Friday(24th) I got paid from my job and then went all over the web and ended up finding a sweet camera for a decent price of $139 dollars(In the store they charge $230), well with tax and shipping it landed at $152.34 but still pretty cool.

Today I ended up going back to walmart.com and I looked at it and noticed that they jacked the price UP to $149.99. I found that pretty badass that I bought mine two days before a price jump :D

Check it out, well online pics for now. I'm sure I will post a picture of me with the camera as soon as I get it, or it with pics I will be shooting.


The bad news in this post is, my second Xbox hit the grave yard this week. and right during the prime time of game releases (Homecoming, Dead Space, Gears of war, Mirrors edge, Left 4 dead? will it still be gone by then?) so I guess I won't be playing any online games for awhile. just PSP and Wii. if your wondering how my xbox died, Yep you guessed it.

Monday, October 13, 2008

Yo, Cody here. I was feeling the need to explain my amazement for a feature film that some how got past my film scope(most likely due to it being PG and had low reputation).

Arthur and the invisibles, wow. This movie had slipped by in early 2007 and I had no idea. Which in return bothers me more because of the voice actors in the movie are some cool people. Of course I could start with the main actor, that being - the young boy from Charlie and the Chocolate factory(Freddie Highmore) Also Madonna(Selena) is in it, her "Minimoy" is sooo well built, but I would like to point the one character that had me poking my girlfriend in the side rapidly while saying "Oh my God look at his


face! It is amazing in the detail, the bumps and pores in his face, his hair oh my God!" Evil M is his name in the movie and get this, he is voiced by none other than David-freakin'-Bowie. Oh yeah and it was perfect.

Aside from the cool voice actors in it, the movie was a CGI movie, well half way into the movie anyways. And it was really good, sorta like a early Pixar movie or a better dream works movie. it felt like a good and hard worked film. If your like me and love watching/buying many CGI films like Finding Nemo or Madagascar, then I highly suggest picking this one up, great fun for you and your kids.

Oh and by the way Snoop Doggs voice over in it is just great!

Monday, October 6, 2008

Toyama was a Neuroscientist

Hey guys, Tim here.

With the recent release of Silent Hill 5 (they call it "Homecoming", but we know motherfuckers, we know) I've been thinking about the series past, and how it bends the expected style of a survival horror game, and gaming in general.

Upon listening to the most recent episode of 1up Yours, Sean Elliott brought up a book called "Proust was a Neuroscientist". It's about the relationship between science and art, and how in many cases, a very direct correlation can be drawn.

For example, the composer Igor Stravinsky wrote a piece that, in effect, broke down classical music strategically. He peaked when musical tradition said he should valley, and vice versa. This angered his 18th century audience, and the first performance broke out in a riot.

Fucking hard core.

Anyway, that 1up Yours conversation lead to how great it would be if this technique was brought over to videogames, which got me thinking, has it already?

Surely no one has done it on the level of Stravinsky, but there are numerous examples that can be taken from gaming. Silent Hill 2 does it on multiple occasions. To illustrate, the players first meeting with the creature known as Pyramid Head (because he has a pyramid for a head) is not a meeting delivered with much fanfare. After the game prepares you for what the player would think is a huge battle, the Pyramid Head simply stands behind a gate, staring at you, giant blade in tow. It's a tense encounter not because of the danger of in game death, but because of the lack of it. That whole meeting simply feels wrong. This is not how a game is supposed to be. The player expects a battle (which does of course eventually come) but for the time, your enemy just stares at you. And it is unnerving.

The second example from that same game is the giant stairway to nowhere. Upon locating this deep stairway that leads into the depths of Silent Hill, you begin your journey down. And you continue down the steps. And the music builds. And builds. And you keep walking. And walking, and then... nothing. All that anticipation that was built up has nowhere to go, which then makes that anxiety simply dissipate, leaving the player waiting for that eventual payoff, which does eventually come, but from a different place. Good stuff.


So, I think it would be fun to look into the games we play, and find examples of this kind of craftsmanship. There's no one game out there thats sole purpose is to confound it's audience (at least not a mainstream one) but there are many smaller examples in front of us.

So keep your eyes open.

Thursday, October 2, 2008

Gamer tags

Yo! Cody here with a slick info grab. Wanna Game with one of us? Well go for it! Add our gamer tags for Xbox 360 (Phantom is me)




Also we put the tags in the side bar so you could always see them instead of scrolling around.